2019 was the third year in a row of my intensive development in the field of role-playing games. Slightly smaller number of sessions than in 2018 was more than compensated for by their (usually) very high quality.
I also took part in RPG contests for the first time. “The Awakening of Malta” did not win the hearts of the Jury of the Quentin contest for best RPG scenario. “Rotunda of Seasonus”, which I created together with Tomasz Misterka, was more lucky and won the third award in the contest for best RPG dungeon. I plan to translate both works into English and publish them here.
Role-playing games (RPGs) are very diverse. Among them, two large groups can be distinguished: simulative and narrative systems. Not every RPG can be easily attributed into one of those groups. In this text I will describe the differences between them.
On June 23, 2019 I played a role-playing game called Dogs in the Vineyard, created by D. Vincent Baker. I recommend this review of the game. In short, players re-enact so-called Dogs, members of the quasi-Mormon quasi-Inquisition in setting inspired by the State of Deseret in the 1840s, with quite subtle fantasy elements.
On April 14, 2019, I played role-playing game called The Sword, the Crown and the Unspeakable Power, abbreviated SCUP. The session entitled “Abandoned” appealed to me so much that I decided to describe it here, although so far I only published reports from sessions when I was a Game Master, not a player.
Interestingly, a significant part of the materials needed for the game, including descriptions of all character classes, is available for free on the authors’ website.
Kassandros – an inexperienced but honorable warrior devoted to Atena
Pelagios – a man of many talents, including seafaring, craftsmanship and medicine
Selina – worshipper of Artemis, a huntress who hunts not only animals, but also opportunities for enrichment
Epeisodion (Scene) I: The plan
The Archons of Tripolis announced that there are no buyers for metallurgical products of the city, and Tripolis very much needs commercial partners and military allies, because the armed forces of the city are very few and there are rumors about Dorian invasion coming from the north.
While I was creating the scenario, I took into account the advice from the great blog of Justin Alexander, in particular this and this text.
The scenario was made for the Player Characters created by my players: Inquisitor Godfrey and Witchress Catherine, whose characters sheets are below. I also add the sorcerer Visemir of Zavada, who did not star in the original adventure, but I think he would have suited very well. You can play these or another characters, provided that they are somehow related to Anabelle Radfind – they can be her relatives, friends, confreres or investigators of her alleged connections with the Cult of the Lionheaded Spider. One of the players can roleplay Anabelle herself, if they are okay with roleplaying a character who begins the game in dimieritium manacles and about to be hanged.
Note: the text assumes knowledge of FAE terminology (e.g. what the word “mook” means in its context). FAE’s Systems Reference Document (SRD) is available for free here and the full manual for “pay what you want” here.
Soon after my first Witcher session, I learned that Michał Dzidt was inspired by several earlier Role-Playing Games while creating OHET. One of them is Fate. After a brief introduction to the simplified version of this system, Fate Accelerated Edition (abbreviated FAE), I wanted to test it in practice. I also craved more Witcher adventures, which was intensified by the fact that I was playing “Witcher III: The Wild Hunt” at the time. However, players roleplaying Casimir, Nat and Mar live quite far away from me, so we meet rarely and more than year have passed before the second session with them. Fortunately, two other friends of mine have expressed interest in playing FAE in the Witcher universe. They created the following characters: